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QL Bionics Combat Cybertail

tail

Want that extra edge in melee combat? Need an extra hand while ascending a steep cliff? QL Bionics has introduced an excellent solution. Their new Combat Cybertail is both a versatile, prehensile tool and a formidable weapon. The super strong myomer fibers used to control motor function provide great lifting power and offer fine movement of the tail for precision work.

Fitted into the end of the tail is a small three digit manipulator claw for light grasping and lifting. The claw can extend up to 60cm and can rotate along its axis for precision operation. For the extra edge in combat, eight retractable spike are installed toward the tip of the tail. These spikes can be dikoted as an additional option.

The tail can be easily removed from its base with a cyber-reactant pneumatic locking mechanism. Different aesthetic skins, colors and textures are available.

Suggested Price: 125,000¥

Game Information

  • Essence - 2
  • Lifting Weight Allowance - 100kg
  • Hanging Weight Allowance - User's weight plus 100kg
  • Spike Damage - 3P Impact
  • Manipulator Claw - Strength 3
  • Tail Attachment - Tail can be dettached in a simple action and reattached in a complex action.
  • Tail weight - 12 kg



>>>>>[I opted for this one last month. The operation is painful as it makes you feel like you hip bones are on fire for a couple weeks, but oh is it worth it. I like the fact that I can detach it at any time.]<<<<<
--Raptor <13:44:51/08-24-68>

>>>>>[It's nice, but I had to pay too damn much for a new wardrobe. You know how much tailored pants, minus the ass costs?]<<<<<
--Johnny Adonis <04:12:49/08-25-68>

>>>>>[More than you make in a single run? HAR HAR HAR!]<<<<<
--Anonymous <23:38:00/08-26-68>

>>#--=0010 xd19 {trace initiated} . . . . . Signal located [save to buffer 00f5]=--#<<

>>>>>[Anonymous ALWAYS fails. Seeya REAL soon, chummer.]<<<<<
--Johnny Adonis <06:22:37/08-27-68>



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