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Welcome to the Jungle

While perusing the Shadowland help wanted section, the group finds a search and recover mission marked urgent with a timeline within the next five days.

THE SETUP:

The Johnson requests that the group equip for a trip into the Amazonian jungle basin to retrieve communications equipment from a downed LTA (Lighter Than Air Craft).  The company is not in the area legitimately and needs to have no affiliation with the rescue procedures.  The company is willing to pay a sum of 50,000¥ per person for the successful retrieval of the gear plus a bonus for any information as to how the craft went down.  The group must be on a plane by the next morning, so a decision is vital.  Customs is not an issue, as the group will be dropping out of a drop plane disguised as a commercial airliner from an altitude of 15,000 meters into the jungle.  A descent control drone will control their descent with slaved aerodynamic control fins on each member’s chute.  Once the mission has been completed, a VTOL will be sent in to retrieve the group.

TRUE STORY:

The Johnson had a cover story of cargo riding aboard Pelican LTA Couriers across the Amazonian basin (what was once Brazil, about 245 km east of the city of Brasilia, along the coast).  The cargo was in fact aerial surveying and recon gear surveying portions of the rain forest in search of some sort of man sized paranormal creature, possibly a metahuman variant.   Pelican LTA Couriers was handed a very large chunk of money to rig it’s LTA ship, PLCI Pedro, with stealth baffles and ECM gear and stray from the normal course in a broad search pattern.

            In the middle of the basin, Pelican LTA lost contact with the Pedro at an altitude of about 75 meters.  There was a brief pulse of static and then nothing.  This happened two days before the meeting with the recovery crew.  All received data before the event indicate clear weather with no heavy winds.

            An Amazonian Reserve Corps SAM, mistaking the craft for an Aztlan spy craft, hit the Pedro.  The LTA lost radio contact immediately as the cockpit was blown away in the explosion.  Remaining in the air for a while longer, it had a chance to create some distance between the guards before crashing into the thick jungle of the basin.

            The envelope was completely shredded upon impact with the trees, sending the craft tumbling onto the jungle floor far below, leaving no noticeable trace of it’s passing.  The canopy is crumpled slightly with a missing cockpit, and the cargo section is completely intact, except the surveillance gear is missing. 

            A band of guerillas has found it within their best interest to remove the gear and see what it contained.  The guerillas have only a half-day’s lead on the group but it is apparent that they are more skilled in this terrain than the group is.  When they are caught up with, they have made camp and one of the guerillas has started dissecting the components.

Typical Guerillas (10)
Body:
4
Quickness:
5
Strength:
4
Charisma:
4
Intelligence:
3
Willpower:
3
 
Essence:
6
Reaction:
8
Initiative:
1d6
Skills:
Edged Weapons:3, English:1, Firearms:4, Forestry:2, Heavy Weapons:2, Interrogation:1, Observation:2, Portugese:8, Tracking:2, Traps:3, Truck:2
Equipment:

AK-97, Boot Knife, Colt Manhunter, Frag Grenades (3), Secure Armor Vest

 

Guerilla Technician
Body:
3
Quickness:
5
Strength:
3
Charisma:
5
Intelligence:
5
Willpower:
4
 
Essence:
5
Reaction:
7
Initiative:
1d6
Skills:
Computer:4, Edged Weapons:4, Electronics:2, English:3, Firearms:3, Observation:3, Portugese:8, Traps:4, Truck:1
Cyberware:
Datajack
Equipment:
AK-97, Beretta Light Pistol, Boot Knife, Datajack, Electronics and Connectivity Kit, Field Radio, Heads-Up Mapping Box, Secure Armor Vest, Tactical Computer

 

Guerilla Leader
Body:
10
Quickness:
10
Strength:
10
Charisma:
4
Intelligence:
4
Willpower:
5
 
Essence:
2
Reaction:
10
Initiative:
4d6
Skills:
Computer:4, Edged Weapons:5, English:5, Firearms:6, Heavy Weapons:3, Interrogation:4, Military Ettiquette:4, Military Theory:6, Observation:4, Portugese:9, Small Unit Tactics:5, Traps:6, Truck:1
Cyberware:
Datajack, Wired Reflexes(3), Muscle Augmentation(3), Reflex Trigger, Cybereyes (thermal, low-light, flare comp)
Equipment:
AK-97, Boot Knives (2), Frag Grenades (6), Savalette Guardians (2), Secure Heavy Armor Vest, Tactical Computer

The guerillas are traveling on foot through the jungle and are camouflaged to match the surrounding terrain. They are very familiar with their environment and know where all the hiding spots are. They are heading toward their base approximately 15 km away.

Unbeknownst to the party and the guerillas, they have company.  A patrol of Aztlan Special Forces has also been alerted to the downed aircraft and they are interested in the Mitsuhama equipment.  This group has a mage as well as the rest of the group.

The group has about a 20 hour head start on the Aztlan patrol but the patrol has the advantage in knowledge of terrain.

Aztlan Special Forces Soldiers (6)
Body:
4
Quickness:
5
Strength:
4
Charisma:
4
Intelligence:
3
Willpower:
3
 
Essence:
6
Reaction:
8
Initiative:
1d6
Skills:
Aztlan:8, Edged Weapons:3, English:, Firearms:4, Heavy Weapons:2, Observation:3, Tracking:4, Truck:2
Equipment:
AK-97, Boot Knife, Frag Grenades(4), Secure Armor Vest

 

Aztlan Special Forces Mage
Body:
3
Quickness:
5
Strength:
3
Charisma:
5
Intelligence:
5
Willpower:
6
 
Essence:
6
Reaction:
8
Initiative:
1d6
Skills:
Aztlan:8, Conjuring:6, English:4, Edged Weapons:4, Firearms:3, Magical Theory:5, Observation:3, Sorcery:7 
Equipment:
Beretta Light Pistol, Boot Knife, Ritual Components

 

Aztlan Special Forces Leader
Body:
8
Quickness:
8
Strength:
8
Charisma:
3
Intelligence:
4
Willpower:
4
 
Essence:
2
Reaction:
8
Initiative:
4d6
Skills:
Computer:5, Edged Weapons:5, English:3, Firearms:6, Heavy Weapons:4, Interrogation:3, Military Ettiquette:5, Military Theory:6, Observation:4, Small Unit Tactics:6, Traps:4, Truck:3
Cyberware:
Wired Reflexes(2), Muscle Augmentation(2), Reflex Trigger, Cybereyes (thermal, low-light, flare comp)
Equipment:
AK-97, Boot Knife, Frag Grenades (6), Colt Manhunter, Secure Heavy Armor Vest, Tactical Computer

 

Average Chameleon Metahuman Variant
Body:
8
Quickness:
6
Strength:
8
Charisma:
2
Intelligence:
4
Willpower:
6
 
Essence:
6
Reaction:
17
Initiative:
2d6
Skills:
Unarmed Equivilent:5, Athletics Equivilent:6
Equipment:
Slashing Tail:10S, Claws:8S, Bite:6M
Notes:

This metahuman variant is lizard like with hide like a chameleon.  Although not completely concealable, it is capable of creating basic patterns and colors.  Even though it appears extremely intimidating to see, it is actually quite peaceful in nature and will not attack unless provoked.  It is cultured and civilized and may actually know some English or Portuguese just by listening and learning from soldiers and poachers it has observed.

Standard coloration ranges from light brown to pale white and can alter appearance to the full spectrum of visible colors with distinct pattern variances possible.  It’s primary habitat is in platforms and huts suspended and hidden under the canopy of the rain forest.  Their primary source of food is fish from the ocean inlets and wild forest animals.

 

 

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